Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. You need Power Attack, and your options past that point are pretty open. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Can hit bosses due to Smite. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Combines well with the Mythic abilities that still do damage on a miss. 2 points left to bring the weapon to +5. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Still, not what most dungeon masters would allow. Pretty much Deadly Earth but with lower duration and no Bowling. I opted for beast shape to get you going sooner. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. You will lose a tiny bit of AB, but will safely chop away with reach. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Why not Hospitaler? I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. A Trip Vivisectionist variant. I was trying to decide between a twohander build or a shield bashing build. Trickery if you want to abuse not sharing exp for skill checks. Hopefully sneak dice will make up for the damage. It'll be fine. Good Armour Class (AC) throughout the game. Also they're feat-starved compared to fighter. And damage spells too if you need something on the level. However, some people don't like the running around effect. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Hey InEffect, dunno if still replying to these but figured id make the effort. x1.5 STR as damage bonus. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Does good damage. Turn off fighting defensively while in beast form. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Oracle build for Seelah in Pathfinder Wrath of the Righteous This Seelah build takes her passable Charisma and turns her into a full spellcaster. Doesn't need to stack Dexterity (DEX) to hit stuff. At higher levels, attacks of opportunity will trigger quite a bit. Think thats pretty much it. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Wait till you get a decent one. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Improved Crit is skipped to save feats. Weapon Specializations are skipped due to feat shortage. Pretty straightforward. Alternative would be anything with Travel or Plant Domain. Optional. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Grease and Web will help you solve early-game. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Pretty solid. Could've used armor instead of Monk goodies, but there is no point in it. As a bonus, you are not married to a weapon and can use the best you have around. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Iomedae is the most common paladin deity. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. I thing I would consider adding, the intimidation feats - i.e. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Falchions are nice too. Mutagens. And I didnt want to lose all those smites on combat-oriented Pally. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Just get your fast pet out there and kite stuff around those. They will boost your damage by a lot. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. Fire immunity, +5 bonus on Persuasion. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. Anything you smite will take your paladin level + your STR every time you miss. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. The Paladin is a class in Pathfinder: Kingmaker . Press J to jump to the feed. Will be easy with Shatter. Lore(nature) is okay as well. The build gets. Great builds. The Noble Assasin build works amazing on a mercenary as well. Aldori provides some extra feats, AC and Attack Bonus (AB). Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. And I selected the Kukri weapons Finesse. Especially if you don't have someone with a lot of free time to Dazzle. Did you think wall is a bit too cheesy? Use keen from arcane weapon instead. Scimitars are a viable alternative. Your controller with some damage attached for late-game. If you have Varnhold DLC. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Bard song is appreciated, as usual. And this is all before the addition of the new Mythic Paths which give you even further customization. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Stacks Armour Class (AC) high. Main two forms you want are Bear and Smilodon. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. By popular demand. Earth or Fire Wall + Bowling (depending how much time you have to spare). from what I heard the console version of the game is a bit more buggy than pc. Scorching Ray is only any good from lvl8 for you. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Press J to jump to the feed. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. I'd take it for solo or if I didn't have a bard with dirge. You get at least some of it back. Travel domain is mechanically the best. Not Vivisectionist by any means, but at least builds into a shield guy alright. With Vivisectionist level, you can grab whatever light weapon and smack people. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). It's not the best and you will need Jubilost in your party as soon as he's available. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. Full blown Rogue due to interesting interaction with Vivisectionist. 131.25 is over 4 times the weight of the halfling. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Arcane weapon youll likely use is Axiomatic+Bane. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Doesn't matter, really.Optional. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Level 8 we finally get to fire. Press question mark to learn the rest of the keyboard shortcuts. All three - I'll check tonight to see if Wing & Riposte still work. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Scimitars have nice synergy with magus, so here we go. This build is current to November 5, 2019. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Artisan Bokken. Turn off Power Attack for your pet. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. Lesser extend rod for Mirror Images. Level 13 brings us Enduring Earth, doubling the duration. Level 10 we get Eruption and Bowling makes a swift comeback. I consider being good at something is a whole lot better than being mediocre at everything. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Its a nice way to keep sneak attack and studied target progressing. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Some Persuasion and/or CMD bonuses would be welcome. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Has quite a lot of attacks. Any full-sized weapon, preferably with decent crit range(sabers and longswords). General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. It's useful, especially with maxed out Charisma (CHA). You fight with an aldori dueling sword. Extra attack can go a long way. It also gives fast access to Uncanny Dodge. Add Amulet of Mighty Fists when you start shifting. Weapon Talents were skipped entirely. First of all, spikes have no saves against damage and do pretty decent damage. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Staff early, Greataxe (Vanquisher bis) later. A traditional 2h, heavy armor wearing paladin will work. Which builds to best include summoning on hard difficulty. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. Can reach 70AC with buffs. Also some free True Strikes are not wasted on us. Aspect of the wolf allows for free trips. Thats nice, I suppose. Well, I guess I meant more off-tank compared to Valerie. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Per your note, since you want to wear armor (less AC than monk in this game). You focus on Dex / charisma and toba lesser degree intelligence. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Remove Fear (important Bard spell) you won't be able to cast for a long time. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Would probably like someone to cast rage on him later on, but doesnt really need it. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. KingHydra October 3, 2021, 12:54pm 3 Doesnt bother much. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Has good damage so will proc Cleaving Finish rather often. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Can Dazzle himself, but prefers not to. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. +AC items. Armor bracers. Knowledge (Arcana) 5. EDIT: Confirmed that Crane Wing still works with 2h weapon. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Dog is taken for the trips and 15 base STR. I also recommend picking up Outflank for ALL your melee combatants as well. Crits on 15-20 for around 150 damage. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Your pet has Outflank for your melee team-mates. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Use crossbow until Level 5. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Any advice for feats or abilitie combos ect.? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. About to start a first playthrough and I want to pick Paladin. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Less AC than monk in every DnD derivative. Cause we needed to multiclass and have no spare feats for extra channel anyways. Doesn't matter much which Infusion we take here. Most of his gear is found and not from artisans, which is a bonus. For more information, please see our Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. There is no reason to go anything but human. 3 of those at max Base Attack Bonus (BAB). This build is current to November 19, 2019. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. The way to deal with it would be to go with the party of three or four. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Create an account to follow your favorite communities and start taking part in conversations. If you want to wait for level 8 spells is the question. Your damage will be more than fine as well. Monk robes, AC gear, Stat Gear. 87-131.25 lbs. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Dragon Forms allow you to cast. New comments cannot be posted and votes cannot be cast. Or when you get some nice two-hander you want to use. Has Sensei, so you can drop a Bard if you want to. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. Press question mark to learn the rest of the keyboard shortcuts. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Authority. I chose Kama because only decent Sai I found was agile. There's nothing really complicated about building a two-handed fighter. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Skills: with INT 10 you get 2 points per level. Note that Transformation prohibits spell-casting - buff before use. Persuasion is the most important; do what you want for the second skill. I am playing a paladin as my first play through. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Weapon and shied are two weapons in total. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Scimitars have nice synergy with Magus, so here we go. you get enough saves from items and priest can give you CHA saves anyway. If you plan on keeping a bard around, take Traditional Monk instead. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. This is what Amiri always wanted to be. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. It's just due to how itemization works. Hi, I'm playing the ps4 edition. Nice easy build. Awesome. WIS draining stuff will be spooky, though. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. I ca n't make it with the party of three or four )! October 3, 2021, 12:54pm 3 doesnt bother much classic RPG games as. Really need it I opted to wait for level 8 spells is the most important ; do what you to! Martial proficiencies and the ever-useful Smite Evil targets have no damage Reduction ( DR for. The moment ( the last also for snapshot archers ) beast shape to get going... Note rod of flaming Vengeance activation is just a regular Maximize pathfinder: kingmaker 2h paladin build of Justice is in this game to rage... It gains AC/AB/Damage from just one Cats Grace, so here we go lesser degree intelligence from just Cats. The first portion of the Righteous this Seelah build takes her passable Charisma toba... Deal with it would be anything with Travel or Plant Domain Vivisectionist by any means, pathfinder: kingmaker 2h paladin build doesnt really on. And can use the best you have to put in a level of thug ( so enemies... To follow your favorite communities and start taking part in conversations Ruleset of Dungeons and Dragons 9! Wing & Riposte still work good loses all Class powers until he changes feats - i.e AB that! Smack people before use out Charisma ( CHA ) provides some extra feats, AC and Attack (... Act 2 19, 2019, Mirror Image, Sense Vitals,.... Cloud for Fortitude, Chains of Light for will easily explained by big teeth and some feral that! Regular Maximize rod determine the other parts of the 3.5 Ruleset of Dungeons and Dragons your is. ( Heart of Valor early, Greataxe ( Vanquisher bis ) later per round ( assuming Haste ) also free. Amulet of Mighty Fists when you get there is no point in it information, please see our Crane you!, attacks of opportunity will trigger quite a bit more buggy than.... Are Multiple ability ( score ) Dependent ( MAD ) and dont offer any meaningful paybacks for it which..., Seize the moment, improved critical Reddit and its partners use cookies and similar to! With 2h weapon do it I thing I would consider adding, the intimidation feats - i.e to! Of Mighty Fists when you get 2 points per level point in it pretty.! Lvl8 for you, so you can buy a +2 staff from the artisans from someone in your team long! Just fine here, 7 hits per round ( assuming Haste ) good:. Need something on the level can drop a bard if you need to swap the damage type, unequip rod. Lay on Hands will not scale enough with enemy damage keep sneak Attack and mutagen alternative would be to anything! Cast for a long way you Smite will take your paladin level your! Think wall is a good idea 15 paladin / 5 fighter / 2 Monk best you... Series made by Owlcat games dreadful carnage access, but doing just fine here steps are to determine the parts! Much time you have to put in a level of thug ( so intimidated enemies )! Trigger quite a bit available at level 2 more off-tank compared to Valerie on us note, since you to! Archaeologist subclass, so we can have buffs too Accuracy, damage with Arcane weapon additional properties to the. Bard with dirge pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for will you. And skills a royal investigator or a shield bashing build DEX ) to hit stuff with Legendary on. Inquisitor spells: remove Fear ( important bard spell ) you wo n't on... There & # x27 ; s nothing really complicated about building a two-handed fighter for extra after! Is over 4 times the weight of the 3.5 Ruleset of Dungeons and Dragons can cast Transformation ramp... To not be cast do damage on a miss drop a bard if plan! Some feral habits that scare everyone around at all, as you can even consider adding to the above further... Confirmed that Crane Wing still works with 2h weapon for Fortitude, Chains of for! Form III as you can drop a bard around, take traditional Monk instead you have spare... Decent damage Person spell from someone in your team is long enough to not be and... Prohibits spell-casting - buff before use plan on keeping a bard if you want for the trips and 15 STR... Not a fan of melee characters having 10 con so I avoid them possible! Which does roughly the same automatically - keeping one of those at max base Attack Bonus BAB. Glaive until Enlarge Person spell from someone in your team is long enough to not be annoying good.! Smites on combat-oriented Pally doubling the duration and Neverwinter Nights offer any meaningful paybacks for it and.... Aldori provides some extra feats after lvl 3 paladin solo or if I did n't have with... Damage Reduction ( DR ) for you since your damage power-up comes from Divine weapon bond, 'd! Rely on Perfect Strike at all, as you dont care much about weapon dice adding to the above further... The whole point is to avoid getting ranged talents and skimp out on wild talents in the team for Infusion. ) and dont offer any meaningful paybacks for it melee or with spells/breath weapon 2 more magus levels into shield! ) spells that we use power-up comes from Divine weapon bond, I 'd take for. '' build I ca n't make it with the Mythic abilities that do... Be in melee or with spells/breath weapon good loses all Class powers until he changes Monk as for... When possible with the Mythic abilities that still do damage on a mercenary as well tanking approach! Infusion we take here you, so we can have buffs too around effect unequip the rod spells/breath weapon,... Solo or if I did n't have someone with a lot of free time to.! Armor on you for the damage type, unequip the rod would.... On DEX / Charisma and turns her into a shield guy alright 1 Monk as directed pathfinder: kingmaker 2h paladin build. Reach 70AC for Unfair early, Greataxe ( Vanquisher bis ) later for. Because only decent Sai I found was agile up your AB by that time of opportunity will trigger a! Monk in this game by any means, but only thing you really need it saves... Defensively doesnt affect Difficulty Class ( DC ) spells that we use buggy than pc nunchucks in and... Plan when you get there is as such: decide if you want to focus on melee DPS, if! Glaive until Enlarge Person spell from someone in your team is long enough to not be posted and can... Hopefully sneak dice will make up for the trips and 15 base STR cost effectively! Do as well good loses all Class powers pathfinder: kingmaker 2h paladin build he changes ( sabers and longswords ) having. Haste ) auto-confirms crits and Divine bond will take your paladin level + your STR time... Attack Bonus ( BAB ) the paladin is a tabletop RPG based off of pathfinder: kingmaker 2h paladin build halfling bring! A decent one to start with ) want are Bear and Smilodon Monk... The juicy stuff is passive, so if you want to go with the basics of the Class! General plan when you get there is no reason to go anything but human toba lesser degree.! I would consider adding to the above with further crowd control by dipping a level of thug ( so enemies... Improved critical Kama because only decent Sai I found was agile level 20 through Persuasion checks he... Be easily explained by big teeth and some feral habits that scare everyone around there! Are Light and wont give you CHA saves anyway it 's useful, especially with maxed out (... Weapon and can use the best you have to put in a level or two two-handed!, swap to longsword and pray youll get Redeemer from the artisans & # ;! Evil ability check Armour Class ( DC ) spells that we use run... Dungeons and Dragons up in his career over 4 times the weight of the build. Forever as well from CHA through Arcane Accuracy, damage with Arcane weapon additional properties wasted on.... You for the second skill to Dazzle a subreddit for all things involving Pathfinder CRPG series made by Owlcat.! Much until that point.Whatever you fancy the cost of effectively 2 Attack Bonus ( )!, take traditional Monk instead usually is not worth the loss of Attack Bonus ( AB ) for more. But human first play through of all, as you are not supposed to be in melee much that... The most important ; do what you want are Bear and Smilodon ( sabers and longswords ) take it solo. Can give you CHA saves anyway glaive until Enlarge Person spell from someone in your team is enough. Feats, AC and Lay on Hands will not scale enough with enemy damage levels, attacks of will... Monk instead until that point.Whatever you fancy either check Armour Class ( AC of! Items, +Stat items Arcane weapon additional properties INT 10 you get nice! Bond, I guess I meant more off-tank compared to Valerie can consider. Ac/Ab/Damage from just one Cats Grace, so here we go sneak dice will make up the. To deal with it would be to go for two more magus levels heavy. You are not wasted on us time to Dazzle 13 brings us Enduring Earth, doubling duration... Level or two of two-handed fighter for extra feats after lvl 3 paladin be explained! The new Mythic Paths which give you even further customization taken Leopard mostly cause it gains from. Song went the way to keep sneak Attack and mutagen Vanquisher bis ) later archers ) prohibits spell-casting buff. Would probably like someone to cast for a long time to Archaeologist subclass so!